
Left Seat Training in
the Boeing 727 starts like any other Left Seat Training: Learning to do
the cockpit set-up.
The cockpit set up starts the minute you enter the
cockpit. As the Capt. walks past the F/E station he verifies the fuel load, oil
quantity, oxygen pressure, and hydraulic fluid levels. This backs up what the
F/E should have already checked, but each fluid level is critical to the safe
operation of the aircraft. He then checks the Aircraft Maintenance Log for any
mechanical problems or Maintence work in progress before allowing any operation
of switches or pre-flight (this should have already been done by the F/E but the
Capt. has to know the status of the aircraft).
Upon seating himself the Capt. then checks his oxygen
mask for safe operation and that the microphone is in working order. Once
completed he then moves to the overhead panel and checks the #1, AUX, and #2
Vertical Gyro for operation and switching capability in case f a failure during
flight. He then moves across the overhead panel making sure all caps for
switches are closed.
Next he moves to the forward panel. He checks his
Altimeter settings, Radar Altimeter, light bulbs, Clacker, RMI switches, and V.G.
Next he adjusts the rudder pedals and moves to the Center Console. Here the
Throttles are checked for freedom of movement and activation of the gear warning
horn system. Next teh trim is checked for freedom of movement and the elevator
trim cutout switches are checked to make sure they stop all trim movement.
Once complete the airspeed bugs are set for a specific
runway and load condition as are the EPR bugs and elevator trim.
------And in the Simulator you are done with the cockpit
set up unless paperwork is introduced to simulate a flight.
Here is where the real lesson begins: Being the leader
of a crew and getting them to co-ordiante with each other in a constructive
manner.
The Capt. must make sure everyone has completed his
pre-flight duties and is ready to begin the next step: Pushback and Engine
Start.
Every start in the simulator is a potential problem
although problems are very rare on the real airplane. Hang start, Hot start, no
ignition, tailpipe fires, ect.... The corrective actions are always to get into
the red tabs and notify the ground personnel what is going on. Usually you have
several starts before the Instructor spins up all three engines and places the
aircraft at the end of the runway. This is a "sim" unreality. Once placed at the
end of the runway with all three engines running you then must accomplish the
AFTER START and BEFORE T/O checklist before you can continue. Of course there
are several "favorite" problems during these checklist such as Yaw Damper
failures and popped C.B.
The popped C.B. (circuit breaker) is a new problem on
older airframes. Because the wiring is so old they are no longer allowed to be
reset except by direct instruction from a checklist or the all encompassing
power of "Captains Authority". Of course if a Captain orders a C.B. to be reset
he will shoulder all responsibility if something happens as a result of the C.B.
being reset.
When ready for T/O the crew begins to act as if they are
in the real aircraft and the Instructor becomes ATC issuing all clearance and
ATC functions.
Under normal circumstance the first T/O is made without
any failures to allow the crew to adjust to the fake feel of the simulator from
the real aircraft. No simulator flies like the real aircraft; but they are close
enough that after a few minutes it is a close approximation of the real thing.
Of course--Instrument flying is all gauge interpretations and orientation to
navigational aids so true "feedback" of the controls and response is somewhat a
secondary function to procedure in the simulator.
Once airborne a few air work maneuvers are the first
items to be accomplished. Typical maneuver are 180 deg. reversing steep turns
followed by a stall series and recovery from the T/O, Landing and clean
configuration during a turn.
Upon their completion a systems failure is usually
introduced that calls for crew co-ordination, decision making, and a return to
the nearest airport with an approach to landing. Some of the more common failure
are a Hydraulic System, Fuel contamination, Engine Fire Indication, or
Electrical Fault.
The checklist is ran by the Flight Engineer with the
cooperation of the Captain while the First Officer flies the aircraft. When the
checklist is completed the appropriate approach is briefed and flown by the
designated "Flying Pilot". This can be done one of two ways: The Captain flies
the approach and continues to landing (or go-around) while the F/O monitors OR
as a "Monitored Approach" where the F/O flies (and makes the go-around) and the
Captain makes the landing when the runway environment is in sight.
Once the first landing is complete the real fun begins.
The aircraft is "snapshoted" to the end of the runway.
Only the final items of the checklist are read and anything can and does happen.
Rejected T/O, V1 cuts, Fire Bells, Dual engine failure.
In the air emergencies happen as fast as they are
cleared up. Crew co-ordination becomes a must and the approaches are shot to the
most severe conditions. The two most challenging are the Dual Engine Failure and
CATIII Operations.
On the 727 the most severe Emergency is the Dual Engine
Failure of engine #1 and #2 because the engine driven hydraulic pumps are
attached to these engines. A good front end crew co-ordinates with the F/E very
quickly upon a "second engine" failure and gives him time to secure a fuel dump,
download electrical items, use the electrical pump to extend the Leading Edge
Flaps, and hand crank all three gear. This means one thing: KEEP THE AIRPLANE
FLYING WHILE GIVING HIM TIME WHILE NOT GETTING FAR FROM THE AIRPORT.
As you can imagine--there are several trade off in this
contradiction of responsibility.
Usually checklist are not completed and only essential
items are completed in order to get the aircraft on the ground as quickly as
possible. The Capt. and F/O have to concentrate on the runway because once the
landing gear and L.E.D are extended Go-Around is impossible; therefore the F/E
is somewhat left to himself to scramble through the items he must complete for a
safe landing.
Although less task oriented a CATIII approach is also a
very intensive operation. The F/O flies the aircraft while the Capt. is the
monitor to just above Alert Height where he takes control of the aircraft as it
autolands. While doing this there are several parameters which must be watched
at all times such as HEADING, AIRSPEED, LOC, G/S, VERTICAL SPEED, GPWS WARNINGS,
FLARE SIGNAL, Ect....
Any one out of limits is a GO AROUND. CATIII must be
shot by the AUTOPILOT and require a FLIGHT DIRECTOR. In very low visibility
reaction time close to the ground is minimal so very high states of awareness is
required. At touchdown the A/P is clicked off and the Capt. manually guides the
aircraft down the runway and applies Thrust reverse and brakes.
These are some of the typical
scenarios that are part of every simulator Training program. It is done until
the crew progress to the checkride and are released to I.O.E. (Initial Operating
Experience).